Autodesk Maya 2024 is a central reference tool for Creation and DCC because the viewport in real projects constantly switches between shaded, wireframe overlays, textures and post effects such as SSAO. The SPECacp workload measures precisely these situations in the full version as geometric mean values, allowing the interactivity and frame stability of the cards to be precisely classified. In this course, the Intel Arc Pro B50 dominates most of the pure GPU partial tests, but clearly fails in the evaluation cache, which cards playback and deformer pipelines.
GPU Composite
The overall GPU score shows Intel in the lead. Arc Pro B50 achieves 0.98 points, Radeon Pro W7500 0.75 points, RTX A1000 0.64 points. For the typical Maya viewport, this results in a clear ranking in favor of Intel.
Shaded
Shaded measures the performance in the fully shaded viewport without additional overlays. Arc Pro B50 achieves 0.97 points, W7500 0.85 points, A1000 0.73 points. The scene reacts primarily to rasterizer and shader throughput, which is where Intel clearly sets itself apart.
Shaded SSAO
This test activates Screen Space Ambient Occlusion, which increases the shader complexity and the post-processing effort. Arc Pro B50 achieves 0.90 points, W7500 0.73 points, A1000 0.56 points. The Intel card retains its lead even with SSAO, which indicates efficient post-pipeline and fill rates.
Wireframe on Shaded
Maya superimposes the topology as a wireframe over the shaded areas, which burdens the driver pipeline with many line primitives and overlays. Arc Pro B50 is ahead with 1.01 points, W7500 achieves 0.67 points, A1000 0.66 points. Intel processes the overlay drawing visibly faster.
Wireframe on Shaded SSAO
The combination of wireframe overlay and SSAO is a challenging mixed scenario. Arc Pro B50 achieves 0.90 points, W7500 0.67 points, A1000 0.56 points. Intel also keeps the gap here.
Textured
This section tests texture sampling, bindings and cache behavior in the viewport. Arc Pro B50 achieves 1.30 points, W7500 0.90 points and A1000 0.86 points. The Intel card’s lead speaks for high efficiency in texture access and bandwidth.
Textured SSAO
With additional SSAO, both texture and post paths are loaded. Arc Pro B50 achieves 0.87 points, W7500 0.60 points, A1000 0.55 points. The ranking remains unchanged.
Evaluation Cache Composite
The Evaluation Cache measures the playback efficiency of the Evaluation Manager pipeline, including caching and scheduling of deformers. The result turns the picture around: W7500 leads with 2.97 points, A1000 follows with 2.58 points, Arc Pro B50 falls well behind with 1.37 points. This test scales less with pure raster performance, but with the integration of drivers, API paths and the implementation of caching mechanisms, where Intel shows weaknesses.
Conclusion
For the interactive Maya viewport, the Arc Pro B50 dominates almost all GPU disciplines, especially in shaded, wireframe overlays and textured scenes, which is noticeable in modeling, layout and lookdev. However, the image collapses in the evaluation cache, and the card clearly loses out to AMD and NVIDIA in complex playback with deformers and dependencies. If you mainly work in the viewport, you will benefit from Intel, but if you need to smoothly play back long timelines with many evaluation nodes, the W7500 or RTX A1000 will be more reliable.
- 1 - Introduction, unboxing and technical data
- 2 - Test system and equipment
- 3 - Teardown: PCB, topology and components
- 4 - Teardown: Cooling solution
- 5 - Teardown: Material analysis and ASTM TIM testing
- 6 - Autodesk AutoCAD
- 7 - Autodesk Inventor Pro
- 8 - PTC Creo
- 9 - Dassault Systèmes Solidworks
- 10 - Autodesk Maya
- 11 - SPECviewperf 15 (2025)
- 12 - Adobe Photoshop 26.10
- 13 - Adobe After Effects 2025
- 14 - Adobe Premiere Pro 25.41
- 15 - AI Benchmarks (AI Vision, Image, Text)
- 16 - Rendering
- 17 - Temperatues, clock rates, power draw and fan speed
- 18 - Summary and conclusion












































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