Adobe After Effects is one of the central tools in post-production when it comes to digital visual effects, motion graphics, compositing and animation. The software is strongly layer-based and thus offers a very flexible way of working, ranging from simple titles to animations and complex effect chains. Thanks to deep integration into the Creative Cloud, After Effects works seamlessly with Photoshop, Illustrator and Premiere Pro. Of particular interest is the ability to create automated or procedural animations via expressions and scripting, which brings enormous efficiency gains in practice. In film and TV production, After Effects has long since become the standard tool for graphic designers and VFX artists.

With the PugetBench for After Effects, Puget Systems has created a benchmarking tool that reflects the actual work with After Effects in a practical way. Instead of relying on purely synthetic scenes, the benchmark includes typical workloads that professionals perform on a daily basis. These include rendering multi-layer compositions, playing and previewing large projects, applying GPU-accelerated effects, handling high-resolution material and memory load, and caching for real-time playback.
The benchmark is divided into several sub-areas. These include pure render and export tests, which combine CPU and GPU load, as well as preview and interactivity tests, which rely heavily on GPU performance and memory connection. Complex effects such as blur, color correction or 3D camera movements are also part of the course, so that different hardware components are visibly pushed to their limits. At the end, PugetBench summarizes the results in an overall score that can be directly compared with other systems. This allows users and IT professionals to quickly identify which configurations are best suited to their After Effects workflows. Especially in environments where render times, caching and real-time playback determine productivity, PugetBench offers clear practical value.
Overall Score
In the overall score, the Intel Arc Pro B50 achieves 8520 points and is only just ahead of the RTX A1000 with 8461 points. The Radeon Pro W7500 is clearly behind with 6599 points. This shows that Intel and NVIDIA are almost on a par in the combined workloads of rendering, effects and playback, while AMD is weaker in the overall integration.
2D Score
The 2D tests represent classic After Effects tasks such as animations in the timeline, working with layers, masks and compositing without 3D acceleration. Here, the Arc Pro B50 is ahead with 156 points, the RTX A1000 follows with 148 points, while the W7500 achieves 141 points. Intel’s lead indicates a strong pipeline for 2D animations and layer operations.
3D Score
The 3D score tests GPU-accelerated features such as extrusions, 3D layers and GPU-accelerated effects. Here, NVIDA is clearly ahead with 34.7 points, while the Arc Pro B50 follows with 29.6 points. The AMD card falls well behind with 16.4 points. This section makes it clear that AMD’s drivers are less effective in 3D workflows within After Effects, while NVIDIA dominates here.
Tracking score
Motion tracking is a core function for compositing, where objects in a scene are tracked and effects are tied to them. This test combines CPU and GPU load, with a clear advantage for efficient algorithms. The Arc Pro B50 scores 132 points, the W7500 achieves 124 points and the RTX A1000 is at 118 points. Intel thus also takes the lead in tracking, which can be a noticeable advantage in VFX and compositing.
Conclusion
The PugetBench for After Effects 2025 shows a differentiated picture. Intel is convincing in the overall result and leads especially in the 2D and tracking tasks, where the card is particularly recommended for compositing and classic animation. AMD clearly loses in the 3D score and shows that the W7500 has problems with GPU-accelerated 3D elements within After Effects. NVIDIA remains just behind Intel in the overall score, but dominates noticeably, especially in 3D. For users, this means that the choice of graphics card depends heavily on the workflow.
- 1 - Introduction, unboxing and technical data
- 2 - Test system and equipment
- 3 - Teardown: PCB, topology and components
- 4 - Teardown: Cooling solution
- 5 - Teardown: Material analysis and ASTM TIM testing
- 6 - Autodesk AutoCAD
- 7 - Autodesk Inventor Pro
- 8 - PTC Creo
- 9 - Dassault Systèmes Solidworks
- 10 - Autodesk Maya
- 11 - SPECviewperf 15 (2025)
- 12 - Adobe Photoshop 26.10
- 13 - Adobe After Effects 2025
- 14 - Adobe Premiere Pro 25.41
- 15 - AI Benchmarks (AI Vision, Image, Text)
- 16 - Rendering
- 17 - Temperatues, clock rates, power draw and fan speed
- 18 - Summary and conclusion






































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