Actually, Nvidia has a good laugh, because what Microsoft releases today as DXR 1.1 (DirectX Ray Tracing) makes at least this part the quasi-standard for PCs and consoles to the same extent. None of this is surprisingly new now, given that at the end of October last year you had a post called "Dev Preview of New DirectX 12 Features" on [...]
AMD extends AFMF 2.1 with “Fast Motion Response” – finally an answer to fast game scenes?


















