Artificial Intelligence Gaming GPUs Graphics Reviews

MSI GeForce RTX 5070 Gaming Trio OC Review – Quieter and a little more colorful is always possible

Teardown

When disassembling a graphics card, it is dismantled step by step, whereby the initial state is first recorded. Once the backplate and cooling components have been removed, the board is exposed so that the layout, power supply and soldering quality can be examined in detail. The central components such as the GPU, memory chips and voltage regulator are also analyzed, as are the design of the cooling system and the heat conducting materials used. In this way, not only can the technical implementation be evaluated, but conclusions can also be drawn about the performance and efficiency of the card – a procedure that provides insightful findings for both end users and experts.

 

Circuit board and components

The board is quite compact and is based on NVIDIA’s reference design, which relies on three large voltage rails and several smaller ones. The voltage converters for the NVVDD, i.e. the core voltage of the GPU, are already familiar. What is new, however, is that NVIDIA – similar to Intel and AMD – once again uses separate voltages for the GDDR7 memory and the frame buffer. While dedicated voltage rails for GPU cores and memory are already established, the separation of the frame buffer voltage in this form is a new feature at NVIDIA.

The frame buffer serves as a storage area for the image data required for display on the monitor. Information such as color depth, transparency and resolution is stored here and continuously updated by the GPU. This area is directly connected to the graphics memory and operates under the MSVDD voltage, which supplies the memory chips themselves. While MSVDD regulates the basic operating voltage of the memory chips, FBVDD ensures the stability and accuracy of data transfer between GPU and memory, especially at high clock rates.

The clear separation between MSVDD and FBVDD allows a more precise adjustment of the voltage values to the respective requirements. MSVDD determines the speed and stability of the memory chips by matching the electrical properties of the memory cells and the memory controller logic. FBVDD, on the other hand, ensures that communication between the frame buffer and memory remains efficient. The voltage regulation of the board is clearly laid out: There are 13 control loops in total, 8 of which are for NVVDD (GPU core voltage, 0.8 to 1.1 V), three for MSVDD (memory voltage, 0.8 to 1.1 V) and two for FBVDD (framebuffer voltage, 0.9 to 1.24 V), supplemented by other smaller voltages for various components.

The power supply of modern graphics cards requires precise coordination of various control and power components. On the back of the board is the Alpha & Omega AOZ73004CQI (ENCO), a rather inexpensive PWM controller that takes over the voltage regulation for the GPU core voltage (NVVDD) and the frame buffer (FBVDD). This multi-phase system ensures even load distribution and precise voltage regulation, which optimizes both thermal and electrical load. The Alpha & Omega AOZ73004CQI on the front controls the three phases for FBVDD.

The actual voltage regulation is implemented by DrMOS modules, whereby the Alpha & Omega AOZ5311NQI-04 (BLN4) is used for NVVDD, MSVDD and also FBVDD. These modules convert the control signals supplied by the PWM controllers into the required output voltages. They integrate high-side and low-side MOSFETs as well as the gate drivers in a compact housing, which minimizes switching losses and saves space on the circuit board. All voltage converters have integrated protection mechanisms such as temperature and short-circuit protection to ensure operational safety.

There are no major surprises on the back. Like NVIDIA, MSI relies exclusively on MLCCs under the socket and completely dispenses with polymer capacitors. The reasons for this have already been discussed in detail, as in my investigation into the polymer capacitors of the RTX 3090, I found that their choice has a direct influence on the stability of the GPU, especially at high clock rates. Some models relied exclusively on SP-CAPs, which offer a high capacity but filter high-frequency voltage peaks worse than MLCCs. This led to instability and crashes on certain cards. Models with a mixture of MLCCs and SP-CAPs proved to be more stable, as MLCCs are more effective at smoothing out voltage fluctuations. As a result, manufacturers adapted their designs and increasingly relied on mixed solutions or completely on MLCCs to improve operational reliability. NVIDIA has now also followed AMD and Intel in using a complete MLCC assembly.

In addition to the fuse and shunt resistor for the PEG connection, the large PWM controller for NVVDD and MSVDD and a smaller one for FBVDD can be found here. The whole thing is supplemented by the obligatory supervisor chip, which is responsible for power monitoring.

The uS5650Q , a high-performance IC for monitoring bus voltages and currents on up to four high-voltage power supplies, is located on the board for this purpose. This component enables the acquisition and scaling of shunt and bus voltages and allows each channel to be flexibly adapted to specific requirements using external resistors. Particularly noteworthy is the fast settling time, which enables the voltage values to be checked in real time. This makes the chip ideal as a supervisor for the 12V lines, especially for the 12V2X6 and PEG connections of the graphics card.

All relevant components are shown again below in a high-resolution microscopy view:

 

The cooler

The rear backplate is made of aluminum and also cools the circuit board by means of an attached heat conducting pad, once again in the wrong place of course. The backplate therefore contributes to mechanical stability and improves cooling. Together with the central cooling block as a load-bearing element, the structural integrity of the card is also increased, guaranteeing stable operation under high loads.

 

The slightly lighter cooler of the MSI GeForce RTX 5070 Gaming Trio is a compromise between cool operation and cost efficiency, which is achieved through a combination of innovative technologies and very high airflow. Cooling is made possible by a continuous, nickel-plated copper heatsink instead of a vapor chamber, which serves as the primary heat dissipation element. This transports the heat directly from the GPU and the VRAM to the four so-called core pipes, three of which run through the middle and then bend back under the area of the first fan. These square-shaped heat pipes behind the chamber optimize thermal contact with the chamber and ensure even heat distribution. The heat is then dissipated through a network of precision-manufactured fins, which are designed for a very high throughput in order to be able to handle the up to 330 watts of waste heat.

 

The cooler’s fans are each equipped with seven fan blades optimized for throughput, which we already know from the newer Vanguard and Suprim models. In addition, the Zero-Frozr function offers the option of stopping the fans completely at low loads to enable silent operation. Another element is the thermal pads, which I will discuss later, which provide additional heat dissipation from critical components such as the voltage converters.

 

The cooling system represents a very good compromise between size, weight and performance, I still have to measure the rest…

 

Kommentar

Lade neue Kommentare

Smartengine

Veteran

197 Kommentare 218 Likes

:unsure: Guten Morgen.
Gibt es einen speziellen Grund warum hier die 9070er in dem Vergleich fehlen?

Antwort 5 Likes

Karsten Rabeneck-Ketme

Moderator

317 Kommentare 136 Likes

Vielen Dank. Wie immer, ein toller Bericht! Ich mag die MSI Karten ;)

Antwort 1 Like

e
eastcoast_pete

Urgestein

3,083 Kommentare 2,046 Likes

Eigentlich eine interessante Karte, leider macht Nvidia wieder denselben Blödsinn wie bei Ada: die -70er GPU kriegt nur 12 GB VRAM, während es wohl eine 5060Ti Variante mit 16 GB geben wird. Also gibt's dann wieder die kleinere GPU mit mehr VRAM, obwohl die 16 GB der 5070 deutlich helfen würden.
Und bei dem Satz mußte ich schmunzeln: "mittels eines angebrachten Wärmeleitpads zusätzlich die Platine, natürlich mal wieder an der falschen Stelle. " Ich stelle mir das so ähnlich vor, als ob man einem Baby beim Wechseln die frische Windel um den Kopf packt. Eigentlich die richtige Maßnahme, aber eher nutzlos, da an der falschen Stelle.

Antwort 2 Likes

P
Pheenox

Veteran

128 Kommentare 97 Likes

Danke auch für die Einleitung vor den Benchmarks. Das finde ich eine wichtige Erkenntnis.
Ich vermisse in den Benchmarks jedoch die 9070er. Wurden diese aus einem besonderen Grund ausgespart?

Antwort Gefällt mir

Cerebral_Amoebe

Veteran

146 Kommentare 70 Likes

@Igor Wallossek
Der Anstieg bei 8kHz, ist das Spulenfiepen?

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Ganz dezent 🙃😉

Antwort 1 Like

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

oops, nicht aufgepasst 😜

Ich tausche das dann aus, halte gerade einen Vortrag 😎

Antwort 3 Likes

Igor Wallossek

1

13,159 Kommentare 26,153 Likes
ipat66

Urgestein

1,791 Kommentare 1,993 Likes

Ich frage mich ernsthaft, wer sich zu dem Preis eine 5070 kauft, wenn es zum gleichem Preis eine 9070XT gibt ... ?
Selbst wenn DLSS einen Ticken besser ist als das FSR 4, würde ich diese Karte never ever der 9070XT vorziehen :)
Hinzu kommt noch der 12Gb Speichergeiz ...
Das Teil dürfte eigentlich keine 400 Euro kosten ...

Antwort 2 Likes

p
passivecool

Veteran

141 Kommentare 89 Likes

Wer produziert in CN und steht demnächst unter 200% Tarif in der US? Ich habe die Hoffnung auf eine Bezahlbare karte nicht ganz aufgegeben. bis dahin: GoT+🍿

Antwort Gefällt mir

L
Legalev

Mitglied

86 Kommentare 72 Likes

für 100€ mehr bekomme ich eine 9070XT mit 16GB Vram und mehr Leistung.
Da brauche ich nicht lange zu überlegen, was ich wohl Kaufen würde.

Antwort 1 Like

leonavis

Veteran

296 Kommentare 158 Likes
Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Lies mal die Einleitung zu den kumulierten FPS und der Indexberechnung. Der Index basiert auf den normlisierten Ergebnissen, ergo sind Spiele mit 300 FPS im Mittel genauso gewichtet wir die mit 50 FPS. Das Zusammenrechnen der FPS ist ein gern gemachter Fehler bei den Prozentberechnungen, da es nun mal falsch ist. Dann müsste man Geomean nehmen. :D

Noch einmal ergänzt, da es sonst untergeht:

Antwort 1 Like

b
bitracer

Urgestein

967 Kommentare 440 Likes

gerade mal bei Geizhals 5070 und 9070 (ohne xt) in den Filter eingegeben. Sortiert nach Preis. Die erste 9070 kam an 19. Stelle.
Um hier überhaupt über eine Radeon-Karte nachzudenken, muß der potentielle Kunde erst einmal wissen, daß es diese gibt.
Zugegeben, das hier bewertete "Gaming-Trio OC" Modell kommt erst auf Seite 2. Also da pokert MSI dementsprechend hoch mit dem Preis, wie alle anderen Hersteller auch mit ihren "premium"-Modellen.

Antwort Gefällt mir

leonavis

Veteran

296 Kommentare 158 Likes

Okay. Also damit ich das richtig verstehe: In der FPS-Grafik werden die FPS von allen Spielen zusammengerechnet und dann durch die Anzahl der Spiele geteilt, in der Prozent-Rechnung wird bei jedem Spiel in Prozent umgerechnet und dann die Prozent zusammenaddiert und durch die Zahl der Spiele geteilt?

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes
T
The_Invisible

Mitglied

36 Kommentare 8 Likes

Und für weitere 100eur mehr eine 5070ti die mit der 9070xt in heavy RT/PT den Boden wischt. Wie weit willst das treiben?

Antwort Gefällt mir

L
Legalev

Mitglied

86 Kommentare 72 Likes

Da du leider nicht die einfachsten zusammenhänge erkennst oder in der Lage bist, hier mein Award für dich.

Antwort Gefällt mir

T
The_Invisible

Mitglied

36 Kommentare 8 Likes

Musst dir dann wohl selbst schon verliehen haben, folgt nämlich genau deinem context

Antwort Gefällt mir

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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