Artificial Intelligence Gaming GPUs Graphics Reviews

MSI GeForce RTX 5070 Gaming Trio OC Review – Quieter and a little more colorful is always possible

Important foreword to the benchmark values

A direct performance comparison between different board partner cards – for example between the MSI RTX 5070 Gaming Trio and other custom designs – may seem sensible at first glance, but on closer inspection it leads to methodological inaccuracies and ultimately, with a bit of bad luck, to unfair misinterpretations. This is less due to the benchmark procedures themselves than to the way modern Nvidia GPUs work internally. In particular, two closely linked systems, the Voltage Frequency Engine (VFE) and Continuous Virtual Binning (CVB), ensure that even identical cards with identical BIOS and the same cooling system can exhibit significantly different behavior under load – without any intervention from the manufacturer or user.

Continuous Virtual Binning (CVB) at Nvidia does not describe classic, discrete binning in quality classes, as was common with CPUs or earlier GPU generations. Instead, it is a continuous curve stored on the hardware side, which is determined individually for each graphics chip. This CVB curve defines at which voltage which clock is considered stable and efficient. Each chip that leaves the factory therefore has its own signature that determines how high it can boost – under what conditions, with what voltage and at what temperature.

The Voltage Frequency Engine (VFE) picks up on this curve and is responsible for real-time control during operation. It continuously checks thermal, electrical and power parameters and decides dynamically which point on the CVB curve is to be controlled. It is not just a question of whether a higher cycle would be possible, but also whether it is worth using it given the current conditions. The VFE prefers points with high efficiency, i.e. a favorable ratio of performance gain to power consumption. In concrete terms, this means that two RTX 5070s with identical nominal performance and the same boost clock can show completely different frequency curves in practice – depending on how well the individual silicon within the GPU has been manufactured.

These differences, which occur as part of the so-called “GPU lottery”, lead to performance fluctuations of up to two percent in practice – solely due to the manufacturing tolerances and without the intervention of the board partner. Even within a series such as the MSI Gaming Trio OC, two cards can differ by one to two percent in real application performance, even though they formally use the same BIOS and the same cooling. This effect lies entirely within the sphere of influence of VFE and CVB – i.e. in the interaction of silicon quality and boost control.

In addition, there are systematic uncertainties in the measurement: Every benchmark scene is subject to natural fluctuations, so-called Lorenz limits, which result from minimal differences in frame timing, background processes, RAM management or even BIOS revisions of the test system. These tolerances are also in the range of one to two percent and thus overlap directly with the scatter caused by CVB. This makes precise performance comparisons between almost identical cards questionable in terms of methodology, especially as they suggest an accuracy to the reader that is not actually achievable.

With this in mind, it is not only analytically justifiable, but also logical to use the reference values of the Founders Edition when assessing the performance of a GPU generation such as the RTX 5070. This was designed by Nvidia with a standardized power limit and a neutral cooling system that does not include any factory optimization for particularly high boost clocks. Experience shows that well-tuned custom models such as the Gaming Trio OC are only one to two percent higher than these reference values in practice – provided the chip used performs well.

The attempt to derive far-reaching statements on product quality or performance advantages from benchmark comparisons between custom models is therefore not only misleading, but also misjudges the way modern GPU architectures work. More relevant for an evaluation are aspects such as noise behavior, temperature development, electrical stability and processing quality and support – i.e. those features that the manufacturer can actually influence and which I will of course go into in more detail or have already done so. Actual performance, on the other hand, is now subject to a combination of internal chip evaluation (CVB), intelligent load control (VFE) and external framework conditions.

Summary and overview of all games in Full HD

The Full HD resolution (1920 x 1080 pixels) remains relevant in the gaming sector, as it has lower hardware requirements and enables high frame rates, which is particularly advantageous for competitive gaming. Combining the FPS values from 10 games and calculating an average value is usually used to provide a general assessment of a system’s gaming performance. The frame rates of the games are added together and divided by the number of titles. However, this average value is only of very limited significance as it does not take into account the different requirements and performance profiles of the individual games. Games often have considerable differences in their processor, graphics card and memory requirements, which leads to strong fluctuations in performance. A hardware-intensive game can push the average down, while some less demanding titles can raise the value unrealistically. But it is already a first indication.

So, of course, I have another, much more precise consideration. Normalizing FPS values and creating a percentage rating for each individual game is much more useful here than cumulative FPS values. Combining all the indices of the various games into a common average serves to present the performance of a hardware objectively and comparably. Such deviations can be recognized very quickly by a slightly different bar sequence, in which individual games can contribute less to distorting the overall impression. I use this metric both for the average FPS and for the P1 Low, i.e. the percentile with the slowest rendered frames.

Summary and overview of all games in WQHD

The WQHD resolution (2560 x 1440 pixels) is popular in gaming as it offers a compromise between image quality and performance. It places greater demands on the GPU than Full HD, but remains less demanding than 4K, which allows a practical evaluation of modern graphics cards. These tests in WQHD focus on classic rendering performance, as ray tracing is not taken into account here.

Summary and overview of all games in Ultra HD

I actually wanted to leave out Ultra-HD (UHD) with a resolution of 3840 x 2160 pixels on this card, but to show the dilemma, I’ll go ahead and include it. Yes, UHD offers exceptional image sharpness, which is particularly noticeable on large monitors, but the downside is the high demands on the GPU, as the number of pixels is four times higher than WQHD. This increases the computing load considerably, especially when effects such as ray tracing are activated, making stable frame rates difficult to maintain.

 

 

Kommentar

Lade neue Kommentare

Smartengine

Veteran

197 Kommentare 218 Likes

:unsure: Guten Morgen.
Gibt es einen speziellen Grund warum hier die 9070er in dem Vergleich fehlen?

Antwort 5 Likes

Karsten Rabeneck-Ketme

Moderator

317 Kommentare 136 Likes

Vielen Dank. Wie immer, ein toller Bericht! Ich mag die MSI Karten ;)

Antwort 1 Like

e
eastcoast_pete

Urgestein

3,083 Kommentare 2,046 Likes

Eigentlich eine interessante Karte, leider macht Nvidia wieder denselben Blödsinn wie bei Ada: die -70er GPU kriegt nur 12 GB VRAM, während es wohl eine 5060Ti Variante mit 16 GB geben wird. Also gibt's dann wieder die kleinere GPU mit mehr VRAM, obwohl die 16 GB der 5070 deutlich helfen würden.
Und bei dem Satz mußte ich schmunzeln: "mittels eines angebrachten Wärmeleitpads zusätzlich die Platine, natürlich mal wieder an der falschen Stelle. " Ich stelle mir das so ähnlich vor, als ob man einem Baby beim Wechseln die frische Windel um den Kopf packt. Eigentlich die richtige Maßnahme, aber eher nutzlos, da an der falschen Stelle.

Antwort 2 Likes

P
Pheenox

Veteran

128 Kommentare 97 Likes

Danke auch für die Einleitung vor den Benchmarks. Das finde ich eine wichtige Erkenntnis.
Ich vermisse in den Benchmarks jedoch die 9070er. Wurden diese aus einem besonderen Grund ausgespart?

Antwort Gefällt mir

Cerebral_Amoebe

Veteran

146 Kommentare 70 Likes

@Igor Wallossek
Der Anstieg bei 8kHz, ist das Spulenfiepen?

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Ganz dezent 🙃😉

Antwort 1 Like

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

oops, nicht aufgepasst 😜

Ich tausche das dann aus, halte gerade einen Vortrag 😎

Antwort 3 Likes

Igor Wallossek

1

13,159 Kommentare 26,153 Likes
ipat66

Urgestein

1,791 Kommentare 1,993 Likes

Ich frage mich ernsthaft, wer sich zu dem Preis eine 5070 kauft, wenn es zum gleichem Preis eine 9070XT gibt ... ?
Selbst wenn DLSS einen Ticken besser ist als das FSR 4, würde ich diese Karte never ever der 9070XT vorziehen :)
Hinzu kommt noch der 12Gb Speichergeiz ...
Das Teil dürfte eigentlich keine 400 Euro kosten ...

Antwort 2 Likes

p
passivecool

Veteran

141 Kommentare 89 Likes

Wer produziert in CN und steht demnächst unter 200% Tarif in der US? Ich habe die Hoffnung auf eine Bezahlbare karte nicht ganz aufgegeben. bis dahin: GoT+🍿

Antwort Gefällt mir

L
Legalev

Mitglied

86 Kommentare 72 Likes

für 100€ mehr bekomme ich eine 9070XT mit 16GB Vram und mehr Leistung.
Da brauche ich nicht lange zu überlegen, was ich wohl Kaufen würde.

Antwort 1 Like

leonavis

Veteran

296 Kommentare 158 Likes
Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Lies mal die Einleitung zu den kumulierten FPS und der Indexberechnung. Der Index basiert auf den normlisierten Ergebnissen, ergo sind Spiele mit 300 FPS im Mittel genauso gewichtet wir die mit 50 FPS. Das Zusammenrechnen der FPS ist ein gern gemachter Fehler bei den Prozentberechnungen, da es nun mal falsch ist. Dann müsste man Geomean nehmen. :D

Noch einmal ergänzt, da es sonst untergeht:

Antwort 1 Like

b
bitracer

Urgestein

967 Kommentare 440 Likes

gerade mal bei Geizhals 5070 und 9070 (ohne xt) in den Filter eingegeben. Sortiert nach Preis. Die erste 9070 kam an 19. Stelle.
Um hier überhaupt über eine Radeon-Karte nachzudenken, muß der potentielle Kunde erst einmal wissen, daß es diese gibt.
Zugegeben, das hier bewertete "Gaming-Trio OC" Modell kommt erst auf Seite 2. Also da pokert MSI dementsprechend hoch mit dem Preis, wie alle anderen Hersteller auch mit ihren "premium"-Modellen.

Antwort Gefällt mir

leonavis

Veteran

296 Kommentare 158 Likes

Okay. Also damit ich das richtig verstehe: In der FPS-Grafik werden die FPS von allen Spielen zusammengerechnet und dann durch die Anzahl der Spiele geteilt, in der Prozent-Rechnung wird bei jedem Spiel in Prozent umgerechnet und dann die Prozent zusammenaddiert und durch die Zahl der Spiele geteilt?

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes
T
The_Invisible

Mitglied

36 Kommentare 8 Likes

Und für weitere 100eur mehr eine 5070ti die mit der 9070xt in heavy RT/PT den Boden wischt. Wie weit willst das treiben?

Antwort Gefällt mir

L
Legalev

Mitglied

86 Kommentare 72 Likes

Da du leider nicht die einfachsten zusammenhänge erkennst oder in der Lage bist, hier mein Award für dich.

Antwort Gefällt mir

T
The_Invisible

Mitglied

36 Kommentare 8 Likes

Musst dir dann wohl selbst schon verliehen haben, folgt nämlich genau deinem context

Antwort Gefällt mir

Danke für die Spende



Du fandest, der Beitrag war interessant und möchtest uns unterstützen? Klasse!

Hier erfährst Du, wie: Hier spenden.

Hier kannst Du per PayPal spenden.

About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

Follow Igor:
YouTube Facebook Instagram Twitter

Werbung

Werbung