Summary and overview of all games in WQHD with super sampling, ray tracing and frame generation
The GeForce RTX 5070 has hardly been able to gain an advantage over the RTX 4070 Super in the three classic raster graphics benchmarks, as its raw performance is roughly at the same level. Although the chip has a more efficient architecture, the number of CUDA cores and the memory connection limit the possible increase in performance. The only noticeable advantage now comes from the use of DLSS, in particular DLSS 4, which is exclusively available on the new Blackwell architecture. The benchmarks therefore now show a significant performance gain when DLSS is activated.
A crucial point is that not all games benefit equally from DLSS. Some modern titles support DLSS 4 and show impressive gains, while older or poorly optimized titles offer hardly any added value. This results in a slightly distorted picture in average benchmarks: While individual DLSS-optimized games show high FPS gains, performance in other areas remains almost identical to the previous generation. Ultimately, the actual advantage of the RTX 5070 therefore depends heavily on software support rather than being based on fundamentally higher hardware performance. This is exactly why I have Alan Wake and Cyberpunk 2077 with further tests later on.
Summary and overview of all games in Ultra HD with super sampling, ray tracing and frame generation
- 1 - Introduction and unboxing
- 2 - Test system and equipment
- 3 - Teardown: PCB and cooler
- 4 - Material analysis and thermal interface material
- 5 - Gaming performance rasterization
- 6 - Gaming performance Super Sampling, RT & FG
- 7 - Power consumption, transients and PSU recommendation
- 8 - Temperatures, clock rate and thermography
- 9 - Fans speed and noise
- 10 - Summary and conclusion









































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