Summary and overview of all games

The normalization of FPS values across different games serves to present the hardware performance objectively and comparably. As games place different demands on the processor and graphics card, raw FPS values cannot be directly compared. In order to create a uniform basis for evaluation, the measured FPS values of the individual titles are first converted to a common benchmark before the average value is determined. This approach ensures a balanced assessment of performance without individual particularly demanding or less demanding games having a disproportionate influence on the result. I apply this method to both the average FPS and the P1 Low, i.e. the percentile of the slowest rendered frames.

The term P1 Low refers to a measured value used in benchmarks that indicates the lowest 1% of the recorded FPS. In contrast to the average value, it provides a more targeted assessment of potential performance drops that can impair the gaming experience. It is calculated by sorting the measured FPS values, with the highest value within the lower 1% range being determined as P1 Low. This key figure makes it possible to identify sudden frame drops and assess the stability of the frame rate.

The measurement in Full HD enables a targeted analysis of the performance of the Ryzen 7 9800X3D, as the GPU is only slightly utilized in this resolution. This highlights potential CPU bottlenecks more clearly, which is particularly useful for assessing whether the CPU has a limiting effect in modern games. In addition, the following values for GPU and CPU power consumption provide information about the scenarios in which which components work under full load.

The CPU also plays a role, whereby the power consumption decreases with higher resolutions.

The efficiency is then the counter calculation, so to speak, where the amount of watts used (average over the respective game) and the average FPS of the game in question are compared. The advantage is very clear:
- 1 - Introduction, overview and technical data
- 2 - Test system and equipment
- 3 - Teardown: PCB and cooler
- 4 - Teardown: Material analysis and thermal interface materials
- 5 - Gaming Performance: Rasterization
- 6 - Gaming Performance: Supersampling, RT and FG
- 7 - Power consumption, load peaks, PSU recommendation
- 8 - Temperatures, clock rates and thermography
- 9 - Fan curves and operating noise
- 10 - Summary and conclusion




































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