The test of Alan Wake 2 analyzed performance and image quality under various conditions, including native UHD and WQHD resolutions as well as DLSS 3 with frame generation and the new DLSS 4 technology with multi-frame generation (MFG). Alan Wake 2, based on the Northlight engine, utilizes advanced graphics technologies such as ray tracing and pathtracing to create stunning light and shadow visuals and realistic global illumination. These technologies contribute significantly to atmospheric immersion, but place high demands on the GPU, especially in UHD.
DLSS 3 significantly improves performance through frame generation, while DLSS 4 sets new standards with MFG, generates up to three additional frames and integrates Ray Reconstruction to further optimize image quality. The tests showed that DLSS 4 not only increases the frame rate, but also improves stability and frame pacing, especially with active path tracing. Alan Wake 2 impressively demonstrates how modern graphics technologies in combination with AI-supported upscaling enable both visual excellence and high performance.
Native vs. DLSS 3 with frame generation and DLSS 4 with multi-frame generation
In native resolution without AI optimizations, the GPU is heavily loaded, resulting in low frame rates and high hardware usage. The visual quality is impressive, especially when patch tracing is activated, which simulates realistic global lighting as well as reflections and shadows. However, these effects are often at the expense of playability and lead to frame rate drops, especially in scenes with intense lighting.
DLSS 3 improves performance through AI-supported upscaling and frame generation by rendering and upscaling images in a lower resolution. Despite significant improvements, frame rate fluctuations can still occur in particularly demanding scenarios. DLSS 4 with Multi-Frame Generation (MFG) takes performance to a new level by generating multiple frames from a single rendered image. This ensures smoother frame times and more stable rendering, especially when patch tracing. Optimized tensor cores and advanced transformer models reduce memory requirements and significantly increase the efficiency of the render pipeline.
QHD 2560 x 1440 pixels
Due to the large amount of data for better clarity, I have listed the Ada and Backwell maps separately this time, but the axis scaling is the same in each case:
Ultra-HD 3840 x 2160 pixels
Individual metrics for WQHD and Ultra-HD
Individual metrics such as percentile frame time, variances, latencies, power consumption and efficiency are crucial for the precise evaluation of graphics cards, for example in Cyberpunk 2077 with ray tracing. Percentile frame times, such as the 99th or 95th percentile, show performance drops that disrupt gameplay, while low and constant frame times ensure a stable gaming experience. High variances indicate micro-stutters, even at high average frame rates.
Latencies affect reactivity and are optimized by technologies such as DLSS frame and multi-frame generation, which increase frame rates and minimize input lag. Power consumption increases significantly with active ray tracing and UHD resolution, but achieves better efficiency with DLSS 3 and 4 as GPU load is reduced. The efficiency, measured in watts per frame, shows how well a GPU converts energy into performance. NVIDIA cards like the RTX 5080 benefit from optimized Tensor Cores that enable high performance with impressive energy efficiency. These metrics provide a comprehensive picture of playability and system stability, especially in titles such as Alan Wake 2, and go far beyond average values.

Alan Wake II (Ada) - AvFPSoB - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvFPSoB - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FPS99th - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FPS99th - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FrameTime - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FrameTime - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FrameTimeVariance - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FrameTimeVariance - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - Latency - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - Latency - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - AvWattCPU_DE - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvWattCPU_DE - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - AvWattFPS_DE - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvWattFPS_DE - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - AvFPSoB - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvFPSoB - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FPS99th - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FPS99th - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FrameTime - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FrameTime - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - FrameTimeVariance - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - FrameTimeVariance - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - Latency - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - Latency - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - AvWattCPU_DE - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvWattCPU_DE - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - AvWattFPS_DE - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - AvWattFPS_DE - 2160p Max Settings, RT Mittel, Pathtracing On, FG On
Differences between the rendering methods
The comparison of the frame time curve and power consumption in Alan Wake 2 provides valuable insights into GPU performance under different rendering methods. At native resolution, the frame-time curve shows significant fluctuations and high power consumption, as the GPU carries the entire rendering load without the support of AI technologies. Particularly with ray tracing and pathtracing, load peaks lead to unstable frame rates and micro-stutters, which highlights the weaknesses of native rendering in complex scenarios.
Frame generation (FG) reduces the render load, as AI-generated frames reduce the load on the GPU. This smoothes the frame-time curve and reduces load peaks, although demanding scenes can still cause temporary load peaks. Multi-frame generation (MFG) with DLSS 4 enhances these effects by generating multiple frames from one image, which further increases frame rate stability. At the same time, short-term load peaks occur in dynamic scenes, as the calculation of several frames per image is very computationally intensive. The parallel analysis shows how FG and MFG optimize and stabilize performance, but also how they can lead to more volatile power consumption. A detailed examination of the load peaks and their effects on stability and efficiency follows later on.

Alan Wake II (Ada) - RTX 4070 Ti S DLSS3 FG - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070 Ti S nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070S DLSS3 FG - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070S nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4080S DLSS3 FG - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4080S nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4090 DLSS3 FG - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4090 Nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 FG X2 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 MFG X3 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 MFG X4 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS FG X2 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS4 MFG X3 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS4 MFG X4 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 Nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 FG X2 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 MFG X3 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 MFG X4 - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 nativ - FrameTimeSolo - 1440p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070 Ti S DLSS3 FG - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070 Ti S nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070S DLSS3 FG - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4070S nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4080S DLSS3 FG - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4080S nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4090 DLSS3 FG - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Ada) - RTX 4090 Nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 FG X2 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 MFG X3 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti DLSS4 MFG X4 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5070 Ti Nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS4 FG X2 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS4 MFG X3 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 DLSS4 MFG X4 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5080 Nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 FG X2 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 MFG X3 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 DLSS4 MFG X4 - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On

Alan Wake II (Blackwell) - RTX 5090 Nativ - FrameTimeSolo - 2160p Max Settings, RT Mittel, Pathtracing On, FG On
This type of analysis not only enables an objective evaluation of performance, but also provides valuable insights for the optimization of hardware and software in real game scenarios.
Interim conclusion
Alan Wake 2 demonstrates how modern graphics technologies such as ray tracing, path tracing and AI-supported upscaling can transform the gaming experience. DLSS 4 with multi-frame generation enables smooth gameplay with impressive depth of detail, even in demanding scenarios. The game shows that technologies such as frame generation not only increase frame rates, but also use the hardware more efficiently. The stabilized performance and the relief of the GPU enable a presentation that merges gaming and cinematic presentation. Alan Wake 2 thus sets new standards for visual quality and technological integration in games.
NVIDIA GeForce RTX 5090 in the big DLSS 4.0 test – Is Multi Frame Generation a real performance booster or just a distortion of reality?
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