Image quality
I didn’t spend a lot of time in Alan Wake 2 looking at the image quality in motion, unfortunately there wasn’t enough time. I’ve never played the game before and had to have Igor send me a few save games. What I noticed immediately, however, is that the new Transformer Model (TM) delivers significantly better temporal image stability. AA flickering is no longer an issue, even in performance mode. With the old CNN in DLSS quality, it’s a different story. The Transformer model is also better at reconstructing details.
Sometimes pictures say more than 1000 words!
But where there is light, there are also shadows. As you know, my test scene starts in the small office and it remains to be seen why little white moths are flying around there. What immediately caught my eye here was that the moths can leave traces on the walls. But take a look for yourself first: (if DLSS Legacy Mode is ticked, this means that CNN is active – without a tick, TM is active)
The white marks on the walls are much more pronounced with the Transformer model than with the old CNN. You can’t miss that at all. In other words, the game developers and the driver team at NVIDIA still have some homework to do!
Subjective impression of DLSS 4.0
Although I spent the least amount of time with Alan Wake 2, I noticed that the new Transformer Model really makes a big difference. You can activate DLSS performance here without hesitation. NVIDIA is once again setting the bar so high for AMD and Intel that I have real doubts as to whether XeSS or FSR will even come close to DLSS 4.0.
Unfortunately, I’m not convinced about MFG 3 or 4x. In Alan Wake, the 1% Low is extremely low and the stutters disrupt the gaming experience considerably. In the video you can see the 1% low, which even drops below 100 FPS compared to the approx. 270 FPS. With fast rotations or movement, the image with MFG 4x fast looks like motion blur, which I have actually deliberately deactivated. This is even more extreme here in the video, as YouTube is unfortunately limited to 60 FPS, but it is clearly noticeable at 160 Hz. This can’t actually be due to the IPS monitor. I don’t currently have a UHD OLED here. I wish I’d kept the AOC Argon AG326UD for a few more days.
With MFG 2x, it looks better in terms of the 1% low, because the delta is not so extreme. As of today, I can’t say whether I’ll look at the issue in Alan Wake 2 again later. For this game, I recommend DLSS performance with TM and FG 2x enabled – if you have an RTX 4090 or RTX 5090 in your system. You can do this if you really want to play with DXR Ultra and path tracing. Ray Reconstruction is definitely an absolute must!
One look at the water cooler and I’m sure you’ll understand what I mean. I’ll show you the theme again later in Hogwarts Legacy, where it’s even more extreme than in Alan Wake 2. But before we enter the magical world of wizards, let’s take a look at the ray tracing title in general: Cyberpunk 2077.
- 1 - Introduction and test system
- 2 - Alan Wake 2 with DLSS 4.0 - FPS vs. Latenz
- 3 - Alan Wake 2 - Picture quality with DLSS 4.0
- 4 - Cyberpunk 2077 with DLSS 4.0 - FPS vs. Latenz
- 5 - Cyberpunk 2077 - Picture quality with DLSS 4.0
- 6 - Hogwarts Legacy with DLSS 4.0 - FPS vs. Latenz
- 7 - Hogwarts Legacy - Picture quality with DLSS 4.0
- 8 - Summary and conclusion






































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