Gaming Graphics Reviews

The Outer Worlds 2 in the first summary: Consistency instead of frippery and everything as expected

Before a larger NDA article is published this afternoon, here’s a pot of colorful game milk rice for the small appetite: I was able to start the premium edition of “The Outer Worlds 2” at the weekend, thanks to the pre-release access in the form of a private donation of almost 100 euros, secretly bypassing my finance minister. This was the only way to experience the first few hours intensively in order to gain a well-founded impression before the mass rush sets in. Today’s review exclusively reflects my personal impressions, examining the technology, game world and mechanics as well as my experiences with performance and stability.

The game naturally offers a great deal of expectation, coupled with my decision to purchase the Premium Edition. This includes not only the main part, but also bonuses and potential download content, which should justify the price of just under 100 euros. Accordingly, hopes and interest were high, but so was skepticism. A key element for me was how well the sequel would deliver on its promises technically and in terms of gameplay and how the implementation of the engine would play out. Let’s see…

History and background

The predecessor was set in the Halcyon system and offered a strong satire of corporate culture and colonial expansion. Part 2 shifts the action to Arcadia, a re-narrated colonial world with its own conflicts, power structures and scruples. The narrative picks up on this theme, but significantly expands the setting. As usual, Arcadia is home to factions that renew old promises, assert claims to power and ask moral questions. Once again, there is plenty of room for maneuver: which faction do you support, what goals do you pursue and to what extent does this influence the world? This depth was already present in the first part, but has been noticeably expanded here.

In addition, there are once again companions with their own backgrounds, conflicts and wars against their own motives. The interaction with these companions not only offers tactical depth, but also narrative interdependencies, which definitely increases the replay value. During my time playing the game, it already became apparent how dialogs differ significantly depending on the choice of companion. So I decided to test out the depth of dialog first and complete as many quests as possible at the easiest level.

Studio and implementation

The Outer Worlds 2 is being developed by Obsidian Entertainment under the umbrella of Xbox Game Studios. With its previous title, the studio has earned a reputation for story-driven role-playing games with a high degree of freedom. In this project, it is focusing on further developing its own strengths while at the same time modernizing the technology. An important aspect for me was how well Obsidian masters the balance between familiar mechanics and new features. During my time with the game, I noticed that familiar elements such as perks, skills and companions have been retained, albeit with additional ramifications and balance adjustments.

The user interface seems more mature. The world and quest architecture is also more sophisticated: faster integration into the main story, but still enough room for exploration and side content. While the predecessor felt a bit empty from time to time, a better connection can be seen here in the initial phases. In this respect, the implementation seems more mature overall, which is rarely the case.

Engine and technology used

“The Outer Worlds 2” is based on Unreal Engine 5, which is characterized by rendering details such as fine lighting transitions, improved material definitions and greater visibility. In my sessions, the rendering of volumetric light, dynamic shadows and environmental details is significantly higher quality than in the predecessor. However, this technical basis also brought challenges. In two of my gaming sessions, I noticed that the frame rate gradually dropped as the duration of the game increased, leading to noticeable stutters and dropouts. Restarting the game improved the situation in each case, which could indicate shader streaming or cache problems.

There is also a suspicion that the NVIDIA driver plays a role. For the PC version, this means that If you want stable frametimes, you might want to start with lower presets for the time being and observe the engine’s motorika. In my tests, the basic graphics quality was high, but the technical maturity still leaves room for optimization.

Component Minimum Recommended
OS Windows 10/11, 64-bit Windows 10/11, 64-bit
CPU AMD Ryzen 5 2600, Intel Core i5-8400 AMD Ryzen 5 5600X, Intel Core i7-10700K
RAM 16.0 GB 16.0 GB
GPU AMD Radeon RX 5700, Nvidia GeForce GTX 1070, Intel Arc A580 AMD Radeon RX 6800 XT, Nvidia GeForce RTX 3080
DirectX 12 12
Storage space 110.0 GB SSD 110.0 GB SSD

These figures are based on official FAQ information and the size of over 100 GB and the SSD requirement are striking. Well, you download almost that much and then unpack it. For users of older systems, this means: if you have recurring performance problems, reduce settings or check drivers first and make sure you have enough space on your hard disk.

Story

The story of The Outer Worlds 2 begins as you would expect from Obsidian: absurd, exaggerated and yet suspiciously realistic. As a newly minted “hero of humanity”, you land on the new colony of Arcadia, which, according to the company’s propaganda, is supposed to be paradise. When you arrive, you actually see more rusty conveyor belts than blossoming landscapes, and the welcoming committee consists of a bad-tempered android with a brochure in his hand. The official welcome speech ends with the words: “Welcome to Auntie’s Choice, for a happy life!” – just before you witness an accident at work. Irony? Certainly not by chance.

After a few hours, you realize that everyone is fighting for power again, only with even weirder methods. The corporations wage wars over resources, scientists accidentally open space-time rifts, and the player can decide whether to be a moral rebel, a dutiful bureaucrat or a chaotic buffoon. I had a mission where I was supposed to fix a broken sales robot that said goodbye to all customers with “We wish you a lucky week” and the corporation insisted that was fine because they wanted to “keep expectations honest”. This kind of humor runs throughout the game.

The so-called “rifts” are the new supernatural element: time and space distortions that not only look spectacular, but also cause a lot of confusion. In one of my favorite scenes, you jump through one of these rifts and end up in a parallel version of Arcadia where the same people exist – only happier because they no longer have to watch commercials. It’s hard to tell if this is satire or prophecy, but the moment made me think more than I would have liked. The factions are, as usual, delightfully wacky: the Protectorate seems like a cross between a military academy and a motivational seminar, Auntie’s Choice runs forced wellness programs, and the mystical Order of the Ascendant meditates on quantum tax breaks. You can make friends with all of them, fall out with all of them or cheat them all at the same time, and that’s where the appeal lies. In my game, I once talked my way out of everything so cleverly that I got a reward for a mission that I never completed. Even the quest giver seemed irritated but impressed.

So the whole thing is another wonderfully biting social satire in sci-fi form, only bigger, prettier and with more absurd decisions. Behind all the humor, however, is a rather serious story about control, greed and self-determination. The Outer Worlds 2 manages to make you laugh at the state of this colony and at the same time feel caught out because it all seems suspiciously familiar. But that’s enough here, because I don’t want to spoil too much.

Gameplay

The gameplay of The Outer Worlds 2 is like a visit to an interstellar theme park: colorful, loud, full of possibilities and occasionally you wonder if your seatbelt is fastened properly. On paper, it’s all there: shooter mechanics, skill system, crafting, diplomacy, moral decisions. In practice, it’s sometimes more of a controlled chaos with a bureaucratic touch. It’s fun to blow up enemies with absurdly named plasma weapons, but when you land in the inventory, you briefly feel like you’ve accidentally started the tax consultant simulator. Combat is fundamentally quicker than in its predecessor, but Obsidian has apparently decided that you should physically feel movement, including jerky weapon swings and spontaneous slow-motion moments when the engine needs to think for a moment. The shooting itself feels solid, enemy reactions are more dynamic, and the new melee options are fun… Until you realize that the artificial intelligence sometimes acts as if it has only heard the term “cover” in a podcast. I had several situations where enemies seemed to regard their grenades as lucky charms and threw them at their own feet. Entertaining? Absolutely. Intentional? Probably not.

The dialog gameplay remains the secret star. If you liked the verbal battles from part 1, you’ll have a great time here. You can solve almost any problem with charm, sarcasm or pure bluff. In a conversation, I once claimed to be the new security inspector and the NPC immediately apologized for not recognizing me. I had neither uniform nor ID, but a big grin. This kind of freedom of choice is pure Obsidian gold. Unfortunately, there are also quests where you talk for three minutes, walk for ten and then realize you were at the wrong terminal. So gameplay sometimes feels like a satire on playtesting: everything works quite tasty, just not at the same time.

The skill system has its typical upsides and downsides. On the one hand, it motivates you to specialize in certain areas, but on the other, you quickly discover that “persuade” is still more powerful than any weapon. In my playing time, I have eliminated more enemies with dialog than with bullets. So if you don’t want to shoot, but prefer to kill people, you’ll find your paradise here. Crafting is also included, but anyone who has ever tried to modify a laser pistol while the menu freezes briefly knows that patience is also a skill tree. All in all, the gameplay is a charmingly bumpy adventure: it works, it entertains, but it occasionally stumbles over its own ideas. And yet you still find yourself playing on, laughing and thinking to yourself: “Okay, one more mission, maybe everything will work at the same time this time.” And that is somehow the best compliment you can pay an Obsidian game.

And so what? The world exploration is more open, fast travel zones reduce loading times, side missions seem sensibly linked to main quests. In my session, I had less of a feeling of idling and more of constant movement between the main story, secrets and companion content. And what I almost celebrate: free saving even outside of the fixed, obligatory automatic save points. That’s how it should be!

First impressions of the game

The gameplay in The Outer Worlds 2 is about the same as in the first part, only this time someone has doubled the budget, infused the dialog with caffeine and finally tidied up the level design. It’s immediately apparent that Obsidian has understood what worked in its predecessor: biting humor, charmingly overdrawn characters and missions that feel like someone put Fallout into a PowerPoint presentation about capitalism. Only this time, everything seems a little smoother – except for the frame rate, when the Unreal Engine takes another short breather. Compared to the first part, the gameplay seems less cumbersome and the flow of the game is much better coordinated. Previously, every quest felt like wrestling with the bureaucracy of a galactic job center – three forms, four loading screens, a moral dilemma. Now it feels like the developers have fixed the coffee machine. Missions interlock neatly, the companions actually have something to say, and you spend less time scrolling through menus to accidentally compare a weapon with a toaster.

Obsidian has also improved the humor: The predecessor was a clever satire, but sometimes wavered between “gallows humor” and “advanced philosophy”. The Outer Worlds 2 is more daring and plays more freely with absurdity. You discuss vacation rights with a robot while an employee accidentally falls into an air shaft in the background, and the game treats this like a minor personnel measure. Even dialog options such as “I’ll take the offer, but only if there’s a free cup of coffee” sometimes lead to tangible consequences. The joke: you really do get the mug, but it has microtransactions.

In terms of actual gameplay, the progress is clear: combat feels more direct, hit feedback is crisper, and the enemy AI feels less like it’s receiving its instructions by fax. And although the technology occasionally stutters like an overtired intern giving a presentation, the overall atmosphere is fantastic. I’ve rarely played a role-playing game that made me laugh, swear and reload so many times at the same time, sometimes within the same minute. The Outer Worlds 2 is like the first installment after a sabbatical year of good food, better lighting and therapy for self-doubt. It’s bigger, badder and funnier, making it a game that knows exactly how silly its world is and is happy about it. Anyone who liked the first installment will feel right at home here, except that home now has a slightly crooked neon light that flashes “welcome to madness”.

First conclusion

The premium edition of “The Outer Worlds 2” delivers a promising performance: a good story, successful mechanic enhancements and a modern technical basis. Nevertheless, the release is not without minor technical flaws, especially in terms of performance during longer sessions. If you are prepared to live with possible glitches at the beginning or wait for the first patches and optimized drivers, the game offers a very solid overall package. For fans of story-based RPGs with a shooter element, the title is clearly a recommendation, with the caveat of being aware of the technical volatility, of course. I will continue to play with pleasure and observe how performance, updates and story development unfold, because at least this time I have the feeling that I haven’t wasted my gaming money, even though 99 euros is a lot of money. But this time it was money well spent. Thanks for that (although it goes without saying that this should always be the case).

The game was bought privately, as is often the case, in order to maintain the necessary distance. So there was only an inner compulsion to write about it. There was no obligation to publish it.

Kommentar

Lade neue Kommentare

ssj3rd

Veteran

378 Kommentare 253 Likes

Diese Sache mit dem Vorab Zugang für ordentlich mehr Geld sollte nicht auch noch beworben werden… ist und bleibt eine widerliche Sache das Verfahren. 🤢🤮

Aber freut mich natürlich ungemein das Du vor vielen anderen zocken konntest, I guess…Dekadenz lässt grüßen. 🙋‍♂️

Antwort 3 Likes

ipat66

Urgestein

1,791 Kommentare 1,993 Likes

Unter der Prämisse, dürften dann auch die meisten GPU und CPU Neuheiten nicht vorgestellt werden …
Die werden anfangs auch weit über der UVP rausgehauen.

Ich kaufe zwar auch nie bei Erscheinen; das sollte aber jeder für sich entscheiden.
Wenn es einem die Mehrausgabe wert sein sollte, findet er hier zumindest eine Einschätzung des Spiels.

Hauptsache die Finanzministerin bleibt freundlich :)

Antwort 1 Like

R
Robofighter

Veteran

153 Kommentare 89 Likes

Danke für den Test. Werde ich auch mal kaufen , aber jetzt noch zu teuer. Borderland 4 überbrückt die Zeit bis dahin.

Antwort Gefällt mir

ArcusX

Urgestein

1,069 Kommentare 651 Likes

Ich habe den Vorgänger sehr gerne gespielt und auch der Nachfolger hört sich doch prima an. Kommt auf die Liste.

Ob man jetzt einen Vorabzugang braucht oder gar ein Spiel vorbestellt, muss jeder für sich selber ausmachen. Hier von Dekadenz zu sprechen, halte ich doch für ein wenig überzogen. Vielleicht gab es auch einfach ein Zeitfenster in dem das spielen des neuen Titels möglich ist, während später die Zeit einfach durch Projekte belegt ist. Wäre jetzt ein rationaler Grund für mich.

Oder man möchte einfach. :)

Antwort Gefällt mir

UVLWheezle

Mitglied

29 Kommentare 0 Likes

Nunja, man bekommt für 30 EURO mehr aber auch zwei zukünftige DLC dazu, die sonst bei Erscheinen bezahlt werden müssen, so man sie denn will ;). Dazu noch weitere Extras. Von daher mag ich nicht von einem Mehrpreis für den Vorabzugang allein sprechen.

Antwort Gefällt mir

DrDre

Veteran

389 Kommentare 212 Likes

Hmmm dann muss ich den ersten Teil doch auch mal zu Ende spielen. Und irgendwann den 2ten Teil ausprobieren. Hört sich nach Spaß an :giggle:

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Es ist spaßig und endlich mal etwas, was ich auch gern mal wieder durchspielen werden. Nach Chronos ist mir echt die Lust vergangen, das war echt eine Nullnummer.

Und ja, ich habe das Spiel bewusst wieder selbst bezahlt, obwohl es ja auch mir für lau angeboten wurde. Aber als Selbstzahler kann man einfach freier schreiben. Ich weiß nicht, wer das sonst noch gekauft hatte, aber die meisten Reviews dürften wohl gepampert gewesen sein. So gesehen liest sich dann eine eher positive Rezension gleich doppelt so gut :D

Kleiner Tipp gegen Ruckler: Ohne HDR läuft es deutlich runder, warum auch immer.

Antwort 3 Likes

Alkbert

Urgestein

1,311 Kommentare 1,087 Likes

Das hebt @Igor Wallossek wohlwollend von der großen Schar an Youtubern ab, die sich pampern lassen, nicht ohne den Hinweise, dass man natürlich trotzdem komplett unabhängig und frei berichten kann. Die hätten Politiker werden sollen, die glauben auch noch daran, dass ihnen den Bockmist jemand abnimmt. Ich hänge auch noch an Borderlands 4 dran - soweit es die Zeit erlaubt und bin schwer mit mir am Ringen, ob ich in D4 wieder einsteigen soll.

Antwort Gefällt mir

Lagavulin

Veteran

360 Kommentare 302 Likes

Vielen Dank für den Erlebnisbericht. Für mich genau das Richtige für lange, dunkle Winterabende: Der virtuelle „Freizeitpark am Rande des Universums“. Werde ich mir auf jeden Fall holen (allerdings nicht die Premium Edition).

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Es gibt eimerweise Nebenquests die zum Teil sogar noch unterhaltsamer sind als die Hauptstory. Dialoge, Nebelkerzen und lose Fäden...

Antwort Gefällt mir

Corro Dedd

Urgestein

2,094 Kommentare 872 Likes

Ich werde mir das Spiel auch kaufen. Allerdings hätte ich es lieber auf GoG, wie das erste auch. Die Nachfrage scheint aber eher gering zu sein, wenn man sich die Wunschzahlen auf GoGs Dreamlist ansieht:

Antwort Gefällt mir

n
novemberkind

Neuling

5 Kommentare 1 Likes

Auf einigen Screenshots ist unten links der Accountname zu erkennen...Rune...ich bin mir nicht ganz sicher, was ich davon halten soll...den Namen kenne ich vor allem aus kostenlosen Spielversionen…

View image at the forums

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Ich habe auch meine kleinen Geheimnisse, z.B. die "Mithilfe" bei der Trainerentwicklung und Tests in diversen Communities. Das möchte ich aber nicht weiter auswalzen, das ist mein zweites (oder drittes) Ich und es geht keinen etwas an.

Was aber trotz allem nicht ausschließt, dass ich privat auch kaufe, was ich für meine Arbeit und das seelische Wohlbefinden brauche. Im Gegenteil, denn es gehört sich so:

View image at the forums

Ich möchte jetzt aber nicht erklären müssen, wie man den beschissenen XBOX-Dreck wegbastelt, weil ich mich damit strafbar machen würde. Aber wenn ich im Hauptmenü R für die Anmeldung im XBOX-Netzwerk drücke, hängt das Spiel und ich komme nicht mal in den Taskmanager, weil hier kein aktivierter XBOX-Account läuft. Dann besorgt man sich von Kollegen ein paar modifizierte Binaries, packt sie an die passende Stelle und schon ist der lästige Quark weg. Darüber hinaus (oder vielleicht auch gerade wegen dem XBOX-Geraffel) gab es auch Probleme mit Savegames und deren Speicherung, die damit behoben wurden. Aber für den Seelenfrieden:

View image at the forums

Gegenfrage: Um das zu kennen, muss man solche modifizierten Dateien (oder vielleicht sogar ganze Spiele) selbst verwendet haben. Hast Du? ;)

Antwort 1 Like

Klicke zum Ausklappem
OldMan

Urgestein

797 Kommentare 478 Likes

Also ich al notorischer ein Spiel Spieler bin jetzt echt neugierig geworden und hab nun den ersten Teil geholt, gibt es bei Steam gerade massiv reduziert. Und alleine der Vorspann ist schon sehr witzig. Bin ja mal gespannt. Wenn es mich packt kommt auch Teil zwei zu mir. Ich mag diese Art von Humor.

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

Ich auch, deswegen habe ich den ersten ja auch gesuchtet und zweimal gezockt. Teil 2 ist aber noch einmal eine Kategorie besser :)

Antwort 1 Like

Corro Dedd

Urgestein

2,094 Kommentare 872 Likes

Hehe, Hand hoch, wer sich noch an das krüppelige und völlig überflüssige Games for Windows Live in Fallout 3 erinnert 🙋
Winzigweich hat wohl nix dazu gelernt...

Antwort Gefällt mir

Igor Wallossek

1

13,159 Kommentare 26,153 Likes

View image at the forums

Frisch gepatcht ist besser. Endlich keine sich kumulierenden Stotterer mehr, wenn man länger zockt.

Antwort Gefällt mir

DMHas

Veteran

106 Kommentare 55 Likes

Ich habe mir das Spiel mal auf meine Wunschliste gepackt. Es macht einen sehr netten Eindruck.
Aber voerst steht der Wechsel auf Linux an.

Antwort Gefällt mir

redlabour

Mitglied

79 Kommentare 19 Likes

Das Spiel ist eine Frechheit. Keine deutsche Sprachausgabe bei einem Vollpreisspiel. Nein danke. Ich will nicht lesen sondern Atmosphäre. Hab es mir vorhin mal per GamePass Ultimate gegeben und nach 45 min. deinstalliert. Ich kann sehr wohl Englisch - aber bei einem Rollenspiel nervt es nur.

Antwort Gefällt mir

Danke für die Spende



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About the author

Igor Wallossek

Editor-in-chief and name-giver of igor'sLAB as the content successor of Tom's Hardware Germany, whose license was returned in June 2019 in order to better meet the qualitative demands of web content and challenges of new media such as YouTube with its own channel.

Computer nerd since 1983, audio freak since 1979 and pretty much open to anything with a plug or battery for over 50 years.

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